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N.O.C.S.Team / Battlefiled 4 BNL RULES
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#1 2014-04-30 18:46:54

Maggiore - Responsabile Compagnia BRAVO
Registrato: 2008-08-26
Messaggi: 2232

Battlefiled 4 BNL RULES

Match is running 8 vs 8, Conquest Small. Tickets are set to be stable 252 on Conquest Small.

These maps are played:
Zavod 311 - MP_Abandoned - Conquest Small / ConquestSmall0
Lancang Dam - MP_Damage - Conquest Small / ConquestSmall0
Flood Zone - MP_Flooded - Conquest Small / ConquestSmall0
Golmud Railway - MP_Journey - Conquest Small / ConquestSmall0
Paracel Storm - MP_Naval - Conquest Small / ConquestSmall0
Hainan Resort - MP_Resort - Conquest Small / ConquestSmall0
Siege of Shanghai - MP_Siege - Conquest Small / ConquestSmall0
Rogue Transmission - MP_TheDish - Conquest Small / ConquestSmall0
Dawnbreaker - MP_Tremors - Conquest Small / ConquestSmall0


The following perks or items are not allowed to be used:

* Commander
* Motion Sensors
* Flash light and Tactical light
* IRNV Scopes on weapons
* Spawn beacon
* all Pick-ups (Battle pick up)
* all Laser painters (PLD, SOFLAM, Tank gunner SOFLAM)
* all DLC weapons and items
* XM-25 Airburst (XM25 DART and SMOKE allowed)
* Paracel Storm will be played without E-flag
* Golmud Railway will be played without E-flag

If a team caps E-flag at any point of the round, the opposing team will win that round with 200 tickets automaticly.


* Only 1 tank / 1 apc(IFV) allowed from "mainbase" at anytime, however if your tank/apc gets killed or hijacked ur allowed to use the second apc/tank from the mainbase.
* Stealing enemy resources from their mainbase is forbidden.
* All kind of usage of mobile anti-air is forbidden.
* All kind of usage of mobile artillery M142 is forbidden.
* Using jets is allowed only at Golmud Railway -map. Pilots arent allowed to spawn into their jets during the start-up timer!
* Spawning to jet ski / PWC arent allowed during the start-up timer.
* All kind of use of MAV is forbidden..
* There are no restrictions on light vehicles such as boats, jeeps and armored cars.
* All vehicles that spawn to flags are free to be operated by both teams (exception no usage of mobile Anti-Air and M142 artillery).

Entering vehicle is considered as usage of it, and it's not allowed with forbidden vehicles. Players are not allowed to drop with jets (exception Golmud Railway) or enter forbidden heavy vehicles that spawns at flags for cover. Team/player who breaks these rules are fined minimum of -100 ticket from the match end result. Read more from 6. CONFLICT!

Server settings:

Punkbuster: ON
FriendlyFire: ON
TeamBalance: OFF
KillCam: OFF
MiniMap: ON
3rd Person Vehicle Cameras: ON
CrossHair: ON
3DSpotting: ON
MiniMapSpotting: ON
HardCore: OFF
Regenerate Health: ON
Ticketratio: 252 (vars.gameModeCounter 63)
Startdelay: 60s
Vehicles: ON
Vehicles Spawn Time: 100%
Spawn only on Squadleader: OFF
Commander: OFF
Spectators: ON, whitelisted for casters
Unlocks: all unlocked
Timelimit: 30 min

Here's rules for direct server settings -input:

vars.serverType Private
vars.serverName "SERVER NAME - 8vs8 BNL CQ"
admin.password "RCON PASSWORD"
vars.gamePassword "GAME PASSWORD"
vars.serverDescription "BNL 8vs8 CQ"
vars.alwaysAllowSpectators false
vars.maxSpectators 2
vars.maxPlayers 18
vars.vehicleSpawnAllowed true
vars.commander false
vars.gameModeCounter 63
vars.forceReloadWholeMags 0
vars.friendlyFire true
vars.idleTimeout 0
vars.teamKillCountForKick 0
vars.teamKillValueForKick 0
vars.teamKillValueIncrease 1
vars.teamKillValueDecreasePerSecond 0
vars.autoBalance false
vars.killCam false
vars.miniMap true
vars.3dSpotting true
vars.miniMapSpotting true
vars.3pCam true
vars.idleBanRounds 0
vars.hitIndicatorsEnabled 1
vars.unlockMode "all"
vars.vehicleSpawnDelay 100
vars.bulletDamage 100
vars.nameTag true
vars.regenerateHealth true
vars.roundRestartPlayerCount -1
vars.roundStartPlayerCount -1
vars.onlySquadLeaderSpawn false
vars.soldierHealth 100
vars.hud true
vars.playerManDownTime 100
vars.playerRespawnTime 100
reservedSlotsList.aggressiveJoin true
vars.roundLockdownCountdown 60
vars.RoundTimeLimit 50
vars.roundWarmupTimeout 600

|| GGC-Stream ||

In Match GGC-Streaming of the server is mandatory! You can find all information about GGC and how to install it to your server here -> or contact a admin for advice!


Each team must have at least 8 active players to be accepted to the upcoming season. Players needs to be put into teams roster before the first match of the season. During the season clans are allowed to change / add more players into their roster the whole season through. All players must be registered on the website and have their Battlelog username entered in their profile. The player must also be added as an active player in the league in the "Team Management" section (example picture below). It is also up to the Team leader to ensure that the right Battlelog ID is filled in when the player is activated for the team. Guideline is that the team leaders/owners build up their seasonal squad before the season goes live!
Individual player can belong to only a one active team/clan for ongoing season. Player is allowed to switch hes team but can belong only to a one squad at a time. There is no maximum limit of switching your team but admins will advert to constant team switching; this means we dont allowe people to jump from a team to another without a good reason!

3.2 || NO SHOW ||

Team needs to have atleast 6 players online on the dealed matchserver 15 minutes after the start-time of the match (default thursday 20.00 CET) and match has to start within 30min from the starting time if delay isn't dealed, otherwise the opponent will get a WO/forfeit victory (if the opponent has 8 players on the server ready to match). Example: match time 20:00 - 20:15 teams have to have atleast 6 players on server - 20:30 match has to start, with 6 or more players. Match can be played 6vs8 or 7vs8 if another team cannot get 8 players.

* WO-Victory = 100 tickets / round, so having an full forfeit victory over a opponent your team will gain 3 points by 400-0 ticket win.

If teams arent able to contact each others any way, then the default date and time will be considered as their official match date and time. Allways try to contact your opponent or atleast write into match comment -area to avoid no-show issues! Also read section 4.1!


Before the start of each match, both team captains should check if the opponent has a player in match server who is not in opponents BNL roster/squad (called Freelancer). Maximum amount of freelancers playing for a team is two players. Every player whose not active can be a freelancer to any team, but the opposing team have to accept the usage of freelancer/s. Freelancer cannot be brought into a match during it without having an approval from opponent. Team has to bring their freelancers into match server before the first live round or atleast introduce possible freelancers they might have to use before going live. If the game starts without checking the players or if an agreement is made between the teams that it is authorized to use a freelancer, it has been approved by the teams and therefore there can not be any protest filled against this rule. If you dont agree that a team is playing with freelancers you need to have screenshots of the teams squad + screens from ingame and send a protest to us. Protests should be sent to:



"Home team" is obligated to provide an server for the match. Home team also can choose which side (US, CN or RU) they'll start the first map. Challenger/2.nd team is allowed to decide their starting side (US, CN or RU) on second map. Maps will be played in that order they're put into the match sector/details. Teams are allowed to change the gaming order of the maps if both parties agree to. Home team is the one whose name/tag is the first one in match details, an example below:

Team Xapso vs. eXplicit | 10.10.2011 20:00 CET| Caspian / Shargi - in this example Team Xapso is the home team and first map to be played is Caspian Border, Xapso is allowed to select their starting side (US or RU) at Caspian and eXplicit at Shargi.

Server where match is going to be played needs to be accepted by both parties. Test server before going live! If server is unplayable to more than 2 players of the team, another one needs to be tested if there's another one available. When live round is started, it cannot be stopped due server/lag issues! Remember, server is allways an compromise. No team should play on a unplayable laggy server, so respect your opponent if they say your server is bad for them. Try to find good solution with your opponent what comes to the server! If you cannot find one good server to play at, split the match; first would be played on server A and second on server B!

Servers for matching in Nordic League should be located at European Union area and have no more than 150ms ping. Also read section 6.3 SERVER CRASH!

3.5 || IN-GAME RULES ||

* Live -round begins when both teams are agreed to be ready. Team can stop live round 2 times in row during the timer. After the timer has ended, round is live!

* Before the start-up timer ends contesting or capping any of the flags with any possible procedur is forbidden.

* It is allowed to replace all in all up to four players during the match.

* No pauses are allowed through a round.

* If player is having connection problems during a round or otherwise cannot continue gaming through the round, it's allowed to replace that player. A maximum of 2 players can be replaced in a one single round. If team is going to replace quitting player with a freelancer, the freelancer has to be accepted by the opponent, in-game or before the match.

3.6 || SPECTATORS ||

Official match server needs to set the way that only whitelisted spectators can join the game. Spectator/spectators name(s) whose going to spectate will be announced atleast 24h before the match is going live. Spectators will be used only for casting or admining certain matches and it's not used for every BNL match. It'll be used for especially interesting face-off's or if some match requires replay and live admining to get it played by the rules. Only whitelisted Battlelog ID's below are allowed to spectate matches.

If the listet name/player belongs to some active BNL teams roster, hes not allowed to spectate matches of hes own team.


Contact your opponent somehow before the match. For example, use BNL league site where you can post into your match comments or use league sites personal messenger. Exchange server infos plus let your enemy know if you would want to change something (match date & time) or ask do they allowe usage of freelancer for instance. Every match/clanwar needs to be confirmed by both teams to avoid no-show issues. Confirm you have or that you dont have line-up ready atleast 24h before the actuall matching time! If team doesnt confirm their match 24h before the scheduled time (write their confimation to war comments) opposing team is allowed to take WO victory if they provide a screenshot with a date and time included which shows they had have full line-up ready on some match server at the dealed/default match time.

Each team should have at least one player represented on the BFstuFF Nordic League IRC channel ( #Bfstuff @ Q-net ). If you don’t have an IRC client you can access the channel through this link:

5.1 || POINT SYSTEM ||

BNL Clanmatch consists of 2 maps, where you will be able to get 1 point for each won map + 1 point for the team with the most tickets after the match. The possible scores for the match are:

Team 1. 3-0 Team 2. - winner team (Team 1.) wins both maps and by that gains more tickets (700-0, 450-12, 313-105, etc.)
Team 1. 2-1 Team 2. - Team 1. wins an map aswell as Team 2. but Team 1. has more tickets all in all (390-350, 155-150, 257-35, etc.)


The clanleader/team owner of the winning team submits the score into the match comments and clan who lost has to accept the score by posting an approval. If approval isn't posted within 6h after the match has ended, posted scrore is considered automaticly approved. Clans are allowed to do protest for 48h after the match has ended. Admins will update the score into the leagues ranking as soon as possible.

Report like this:

1. round: TEAM1 150 - 0 TEAM2
2. round: TEAM1 77 - 89 TEAM2

1. round: TEAM1 203 - 0 TEAM2
2. round: TEAM1 95 - 0 TEAM2

Points 3-0 for TEAM1

Example: FiRe vs. BS | 2012-11-08

Screenshots of tickets arent required to get match confirmed if opponent approves the result aswell. Still we encourage clans to take screenshots from the end screen so the result cannot be opposed!

If you feel something unacceptable happened and you can not solve the issue/problem with your opponent then contact any of the admins and explain what happened or send protest.

Protests should be sent by e-mail to:


*Include all the needed info or evidence you have in it; like screenshot, link to stream, etc.
*Describe the problem properly! What the protest consists of or/and against whom!
*If it's an delicate matter keep it quiet and let admins do their job before flaming all over!


* Any use of cheats and glitches in the game is obviously strictly prohibited.

* The player who gets taken for cheating will immediately be removed from all future games in the league and the clan whom player plays for will automatically lose all matches played up to the exclusion of the player.

* If team breaks some rule in game, penalty will be given depending on severity of it. Admins will handle every conflict individually. Minimum penalty will be -100 tickets from round score; example team uses restricted vehicles. We encourage teams to have good sportsmanship here with these issues! Accidents do happen, before doing protest let the enemy team know what they're doing wrong. If you cannot solve the issue with your opponent then contact admins. As said, admins will take a look individually into every conflict.


* All external programs controlling or editing Battlefield 4 are for forbidden, except BF4 Settings Editor.

6.3 || SERVER CRASH ||

If the server which clans have chosen to play their match at or some rounds of the match crashes during a live round, clans have three options to choose from how they proceed. It's up to the clans to negotiate between themself which option they choose to go on with! If both teams doesnt agree to go on with OPTION 1. or 2., then OPTION 3. is forced to be the procedure.

OPTION 1. Use the last ticket amount recorded/remembered as a result of the round. Deal with your opponent, both teams needs to accept this method!

OPTION 2. Replay the whole round. Start a fresh round and ignore the scores of the crashed round. Deal with your opponent, both teams needs to accept this method!

OPTION 3. Play a new fresh round and include tickets of the crashed round into the round score. Example : when crash happened situation was Team A 132 - 49 Team B. Then a new round was played, score Team A 59 - 0 Team B. Final score of the match round is Team A (132+59=191) - (49+0=49) Team B.

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